Ok, so now we know how to decide which treasures to go for, but remember how I sad explorer health should be thought of as a resource? Well let us now look at how we can conserve the health through some micromanagement techniques. Make sure your explorer is not going to surely die if you engage the guardians. I know this is very basic, but I still want to touch on it. The final aspect which one should think about is what is guarding the treasure that you are looking at. Think of all of these factors in a holistic sense and then make your decisions. Your explorer might die from your enemy, but maybe that 240 wood you will get will be worth it. Instead, you need to examine each treasure and look at all the variables. With these different determinates there is not a firm yes or no answer on whether one should go for a treasure. You might be able to kill the treasure you are looking at, and it might be worth it to get the resources, but would doing so put your explorer in jeopardy of being killed later on by your opponent wherein it would help your opponent more than it would help you. Not only does it prevent the enemy from using the explorer but it also gives you 45 experience. As we will cover in greater depth a little later, in the first age, it can be a tremendous advantage for one to kill the enemies? explorer. Also, make sure you consider your locale to the enemies? exploratory units and base when you think about the health left on your explorer. Make sure you spend this resource to attain the maximum advantage. One should think of their explorer's health early on as a resource. Similarly look at your explorer's health. Is it worth taking the time killing the guardians around that treasure or would it be better for you to find another treasure to capture. You have your explorer going around the map scouting and you uncover a treasure.At first, of course, you should see what it contains. There are the obvious ones such as unguarded treasures, but then we start to get a little more complicated. To start lets consider the most basic aspect that being what treasures one should go for. Personally it is one of my favorite aspects of AoEIII because one can excel at creeping unlike in some other areas. The topic of creeping is one I have been looking forward to writing about for a long time. A Guide to Treasure Hunting By Mokon 4/18/06, AoE3 v1.06, Author's Rating: 2200+
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